Sunday 26th March 2017,
Project Crystallis

Why Final Fantasy Versus XIII Became Final Fantasy XV

Final Fantasy XV logo

During Tetsuya Nomura’s interview with Famitsu, he spoke on why Final Fantasy Versus XIII became Final Fantasy XV, and why they chose to go multi-platform.

“Around one or two years after we announced Final Fantasy Versus XIII it was suggested to us to shift to Final Fantasy XV as part of the company’s direction,” he said. “By that time, a fair amount of time had already passed since the announcement and Versus was a well-known title, so it wasn’t a given that this would be XV; it could have still been Versus. Personally, I came to accept the idea once Final Fantasy Agito XIII’s name was changed to Final Fantasy Type-0 [around two years ago]”

We had originally thought about making this announcement last year, but due to assorted reasons that got delayed. This meant that the lifespan of the current generation of consoles was starting to pose a problem to us. If we were a year later, other companies will have more time to research the next generation, and releasing the game against their products on the older generation could have caused us to look inferior when people inevitably compared us.

With current-gen systems, we couldn’t fully express what we wanted to do in this project. There were more and more things that we would’ve had to change the form of. However, the assumption was that we’d go ahead with a current-gen release, so went through a trial-and-error process to do as much as we could. So we built an alpha version about a year ago, and the company response was ‘If you remained bound to the current generation, will it be the product you envisioned?’ They suggested shifting fully to next-gen, and that was the spark that led to the move.”

Nomura’s take on multi-platform:

“Previously we proceeded with development based on the capabilities of consoles like the PS3,” he revealed. “Now, though, we’re developing on DirectX 11, not based on the PS4 or the Xbox One. This lets us develop full-spec without worrying about individual platforms, then port it to each console in the most appropriate way. As a result, the original Final Fantasy XV runs on a pretty high-spec PC, and how close a console gets to this original depends on its specs.”

Let us know what you think about this in the comment section, and stay up to date on everything Final Fantasy XV with Project Crystallis.

Source: IGN

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