Final Fantasy III was originally released in Japan in April 27, 1990 for the NES. The game has been kept there for quite some time until 2006. Not to be confused with the NA version of Final Fantasy III which was actually Final Fantasy VI. Final Fantasy III was known for it’s difficulty and hours upon hours of grinding. So in 2006, Square Enix decided to release a remake for the Nintendo DS that would come to the West. Now that people have been exposed to this game, how was it, really? Well, let’s take a look at what this game has to offer (Spoiler free!).
The game first starts with a CG cut scene with a fantastic score from none other than Nobuo Uematsu. Now, for something like this to show up in a DS game was pretty cool. Once you get passed the main menu you are directly introduced to one of the main characters, Luneth, who has fallen into a hole. And when your character wanders into the cave, you will encounter your first battle. Now, the battle system is like your typical Turn-Based RPG, but it also has a little thing called the Job System. The system works like this: You choose the job of your choice, and after every time you encounter a crystal of the four elements, you acquire more jobs. But here’s the catch: every time you assign a new job to your party, you have to fight a couple of battles so that your job can be at its full potential.
After you wander further into the cave, you fight a boss and once you defeat it, you will encounter the Crystal of Wind that tells Luenth to find other warriors before being granted the Crystal’s power. Luenth goes back to Ur and finds his friend Arc and the two set off to Kazus, the village cursed by the Dijnn. They find a girl named Refia in Cid’s airship, and all three journey to Castle Sasune to see the King and retrieve the Mythril Ring needed to break the curse. They are granted access by the royal guard Ingus, who becomes their fourth companion. The king tells them that his daughter, Princess Sara, has been kidnapped by Dijnn. When the go to the Sealed Cave, they find Sara and with her help they were able to defeat Dijnn. With Sara now gone back to the castle, Luneth, Arc, Refia, and Ingus were transported back to the cave where the Crystal of Wind appoints them as the Warriors of Light.
Through the course of their journey, they will encounter the name Xande, someone who has tried to stop time in order to escape his fate of mortality. With this, the four Warriors of Light set off to stop his evil doing and return peace to the world.
The plot in itself is like any other classic Final Fantasy game. While the story has something going on, I wouldn’t say that the characters also do. They’re all your basic bland characters that barely have any development.That is not to say that they don’t have any personality, They just weren’t really explored all that well.
But I wouldn’t really blame Square Enix as they just took the NES version and turned it into a 3D masterpiece, which brings me to my next point. The graphics in this game were great! When I was a young chap the only good 3D DS game, at the time, was Super Monkey Ball (and if there was a better 3D DS game, I apologize as I was a poor kid). Instead of 8-bit graphics like the original, it was given a full 3D world.
Just in case you were wondering, yes there are indeed summon spells. It’s pretty cool to see familiar faces like Shiva and Ifrit, but they only appear for a spilt second before they start dishing out the pain.
Now, I saved up the last category for a special reason. The music is fantastic! There are some debates to what Final Fantasy has the best sound track. Some say it’s Final Fantasy VII or VIII or even IX. Personally, I think it’s III. From the opening credits to the boss theme. I would like to mention that this was the first Final Fantasy I have ever played, and this game held a dear place in my heart to this very day. And every time I hear “Memory of the Wind: Legend of the Eternal Wind” I cry inside. But it’s quite sad that it was always forgotten as it wasn’t the Final Fantasy game that changed everything. Nevertheless, I am sill happy that Square decided to make this game, and I would be proud to give this game a 4.5 out of 5.
Review by: Robloxsaurus